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Fix ESX Multicharacter Problems

Diagnose ESX multicharacter not working, stuck character selection, blank NUI, failed relog and missing characters using current esx_multicharacter source.

When esx_multicharacter does not open, characters are missing or selection shows a black screen, inspect the client F8 console and server console first. The interface needs both its NUI frontend and database-backed character information.

1. Verify startup dependencies

The current esx_multicharacter/fxmanifest.lua declares es_extended, esx_context, esx_identity and esx_skin as dependencies. It also imports esx_lib; the core uses oxmysql for the database.

Ensure every resource exists with its fxmanifest.lua directly inside its folder. Check the server.cfg guide for correct startup.

2. Fix a blank screen or NUI timeout

The current client script waits for the nuiReady callback and reports NUI Failed to load after 10000ms if the interface fails to respond.

  1. Open F8 in game and find the earliest error.
  2. Confirm esx_multicharacter/web/build files were deployed.
  3. Check the ui_page path and files in the resource manifest.
  4. Temporarily disable conflicting third-party character-selection, spawn and loading-screen scripts.
  5. Test with an unchanged official resource before editing its UI.

3. Characters not appearing

ESX multicharacter uses identifier prefixes such as char1:.... If you migrated databases, verify that the player identifiers and the users table still match.

  • Check that oxmysql connects to the intended database.
  • Verify existing identifiers without exposing them publicly.
  • Compare backup records before changing any identifiers.
  • Test a new player on a staging server to separate migration from startup issues.

See ESX database schema.

4. Config keys actually used

KeyCurrent source behavior
Config.SlotsDefault 3 character slots
Config.PrefixCharacter identifier prefix, default char
Config.RelogEnables the /relog command
Config.CanDeleteControls character deletion
Config.SpawnClient-side selection scene location

5. Relog failures

With Config.Relog = true, the client calls the esx_multicharacter:relog callback. F8 logs include [esx_multicharacter] Relog failed with a reason when it fails. Inspect the callback, conflicting scripts and the current player lifecycle before retrying.

Frequently asked questions

Independent documentation

esx-fivem.com is a community project and is not affiliated with the ESX Framework team. Facts on this page were checked against the upstream source. Official resources: docs.esx-framework.org and github.com/esx-framework.

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